If you’ve ever had to import animations into Unity, it’s likely that you have found yourself going through the same tedious process of manually tweaking the clip settings for each clip. And if the animations changed, you probably had to repeat the process – many times. At least I had.
So I made a simple editor tool to automatize the animation clip setup. Once the clip settings are defined, it now takes only a few clicks to apply them on multiple clips in one or multiple files.
You can find Animation Processor on Unity Asset Store. It’s free, like all the other tools I’ve published.